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Rigging Artist - 3D (BC Based)

Salary undisclosed

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Job Description

Job Description
Salary: $60,000 - $85,000

At Mainframe Studios, we re creators first. We eat creative and technical challenges for breakfast and come back for more. We ve been doing this for 25+ years, and we re still going strong. From our artists to our technical and production folks, everyone is passionate about collaborating on some kickass projects. With partners like Mattel, Netflix, DreamWorks, Sony, Silvergate, and Nickelodeon, it's no wonder we ve established ourselves as a creative force to be reckoned with.

In crewing our shows, Mainframe Studios values the strength in the diversity of backgrounds, lived experiences, and identities. We welcome and encourage applicants who bring new perspectives and experiences to our teams. We strongly encourage people from BIPOC, LGBTQ2S+, and indigenous communities and those with diverse abilities to apply.

WE WANT YOU (and your mad skills)!

Under the guidance of the Rigging Supervisor and/or Rigging Lead, the Rigging Artist will set up the articulation and deformation systems of characters, props and vehicles and present the Animators with systems that they can utilize to create animated magic. We need someone who is going to be hands on, jump right in and tackle any challenges.

This role will require multiple days in the office per week.

In this role you will:

  • Create advanced character rigs and develop innovative methods to meet project objectives.
  • Collaborate with animation to come up with creative solutions to technical and performance related issues.
  • Develop and maintain proprietary tools.
  • Attend and contribute to regular production and department meetings.
  • Test rigs to ensure they meet or exceed both technical and performance specifications.
  • Develop new rig modules that adhere to the Mainframe pipeline requirements.
  • Use tracking software to document the status of tasks and communicate with project team members.
  • Provide estimates for rigging tasks and work with production to ensure schedules can be met.

Need to have:

  • Expert in human and animal anatomy/motion including facial expressions and mouthshapes.
  • Foundation in traditional art, a good eye for form, weight and movement.
  • Strong understanding of animation principles, techniques and styles.
  • Working knowledge of animation production pipelines.
  • Working knowledge of Python and OOP.
  • Strong technical and creative problem solving skills and ability to work collaboratively.

Software you will use:

  • Maya

Nice to have:

  • 3+ years of rigging experience working in a professional environment.
  • Degree and/or diploma in fine art or animation or equivalent work experience.
  • Computer Science, Mathematics degree
  • Previous experience working as an Animator
  • Knowledge of C++/Maya API

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Mainframe Studios is an Equal Opportunity Employer, which means we will not discriminate against any individual based on race, colour, sex, national origin, age, religion, marital status, sexual orientation, gender identity, gender expression, military or veteran status, disability, or any factors prohibited by applicable law. This policy applies to every aspect of employment at Mainframe Studios, including recruitment, hiring, training, advancement, and termination. We celebrate diversity and are committed to creating an inclusive environment for all employees and partners. Should you require accommodation throughout the recruitment process, please let us know your requirements when contacted.

Employers have access to artificial intelligence language tools (“AI”) that help generate and enhance job descriptions and AI may have been used to create this description. The position description has been reviewed for accuracy and Dice believes it to correctly reflect the job opportunity.
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