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Rendering Engineer

Salary undisclosed

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Job Description

Job Description
STUDIONext Level Games is a wholly owned subsidiary of Nintendo Co., Ltd.

We ve been passionate about video game development for 20 years now, shipping award-winning games for fans across the world and still going strong. Some of our titles include Super Mario Strikers, Mario Strikers Charged, Punch-Out!!, Luigi s Mansion: Dark Moon, Metroid Prime Federation Force, Luigi s Mansion 3 and most recently Mario Strikers : Battle League.

At NLG, we believe that a project finds success when we all work together in harmony. Therefore, we place careful consideration to building and nurturing an environment where everyone feels welcome and has fun in the process of achieving our shared goals.
THE ROLEWe are looking for a Rendering Engineer to join our team of seasoned, passionate and talented game developers at Next Level Games. Our rendering team has a strong history of developing creative solutions to empower artist and designers to push the technical boundaries of Nintendo hardware.

We are seeking out someone who can help turn artistic vision into reality. In this role, you will work alongside the rest of the rendering engineer team, the technical director, and the art leads to both create custom game features as well as extend our proprietary rendering engine.

KEY QUALIFICATIONS:
  • Post-secondary degree in Computer Science or similar, or equivalent experience
  • Multiple shipped game titles
  • Strong software engineering skills at a systems level
  • Experience with a modern graphics API such as DirectX, Vulkan, or Metal
  • Experience with GPU profiling and optimization
  • Thorough understanding of 3D rendering techniques and algorithms
  • Strong 3D math skills
  • Proficiency with C++
  • Ability to work productively within a team environment
  • Self-drive and organization
  • Passion for technical creativity

YOU SET YOURSELF ABOVE WITH:
  • Experience with console hardware development
  • Development of multi-threaded programming and renderers
  • Maya SDK and Mel programming experience
  • Python programming experience
  • C# programming experience
  • Pursuit of the latest research and techniques in computer graphics


This is a hybrid position, requiring at least three days per week at our Vancouver studio.

The hiring range for this position is $ 118,000 $ 150,000 CAD annually and is subject to change. The final base salary compensation will be based on factors such as skills, education, and experience. This position is also eligible for the benefits including discretionary performance bonus program, health benefits, and generous time-off.

We wish to thank all applicants in advance; however, only those under consideration will be contacted.

We are currently only considering applicants who already have work eligibility and are residing in or willing to relocate to Metro Vancouver.

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