Unreal Engine Software Engineer
Aviation Company
Location: Preferred: St. Louis, MO | Alternate: Tulsa, OK or Dallas, TX (Hybrid Required)
Needed ASAP
12 month Contract to potential hire
Unreal Engine Software Engineer
Overview:
A world leader in professional aviation training and simulation, is seeking a talented and experienced Software Engineer with deep knowledge of Unreal Engine and performance optimization to join its immersive technology team. This role will support a Level D simulator project recognized as the most sophisticated and accurate flight simulation level available. Only a select few organizations in the country develop and maintain Level D systems, and this is your opportunity to be part of a world-class innovation team.
Project Status:
You'll be joining a mid-phase project with a working prototype already in place. The simulator under development is for commercial use first, with a military version planned in later stages ensuring a multi-year runway for growth and impact.
Team Environment:
You'll be backfilling a key team member on a high-caliber team of 14 15 engineers. Collaboration, ownership, and high-performance coding are key in this agile, fast-moving environment.
Preferred Industry Backgrounds:
- Gaming (with advanced coding experience)
- Defense or Aerospace simulation
Key Responsibilities:
- Collaborate with cross-functional teams to build and enhance simulation capabilities in Unreal Engine
- Optimize rendering and simulation performance for real-time training use cases
- Integrate complex data sets into immersive, physics-based simulation environments
- Contribute to system testing and troubleshooting within a Level D simulator architecture
- Participate in iterative software development using best practices in coding, performance tuning, and debugging
Required Qualifications:
- 5+ years of experience in software engineering, ideally in simulation, gaming, or defense sectors
- Strong hands-on expertise with Unreal Engine
- Proven track record of performance optimization in complex software systems
- Solid knowledge of C++ and real-time systems
- Ability to work hybrid in St. Louis (preferred), or in-office/hybrid at Tulsa or Dallas locations
- Must work without sponsorship
Interview Process:
- Round 1: Phone interview (1 hour)
- Round 2: Technical team interview (1.5 hours)
Aviation Company
Location: Preferred: St. Louis, MO | Alternate: Tulsa, OK or Dallas, TX (Hybrid Required)
Needed ASAP
12 month Contract to potential hire
Unreal Engine Software Engineer
Overview:
A world leader in professional aviation training and simulation, is seeking a talented and experienced Software Engineer with deep knowledge of Unreal Engine and performance optimization to join its immersive technology team. This role will support a Level D simulator project recognized as the most sophisticated and accurate flight simulation level available. Only a select few organizations in the country develop and maintain Level D systems, and this is your opportunity to be part of a world-class innovation team.
Project Status:
You'll be joining a mid-phase project with a working prototype already in place. The simulator under development is for commercial use first, with a military version planned in later stages ensuring a multi-year runway for growth and impact.
Team Environment:
You'll be backfilling a key team member on a high-caliber team of 14 15 engineers. Collaboration, ownership, and high-performance coding are key in this agile, fast-moving environment.
Preferred Industry Backgrounds:
- Gaming (with advanced coding experience)
- Defense or Aerospace simulation
Key Responsibilities:
- Collaborate with cross-functional teams to build and enhance simulation capabilities in Unreal Engine
- Optimize rendering and simulation performance for real-time training use cases
- Integrate complex data sets into immersive, physics-based simulation environments
- Contribute to system testing and troubleshooting within a Level D simulator architecture
- Participate in iterative software development using best practices in coding, performance tuning, and debugging
Required Qualifications:
- 5+ years of experience in software engineering, ideally in simulation, gaming, or defense sectors
- Strong hands-on expertise with Unreal Engine
- Proven track record of performance optimization in complex software systems
- Solid knowledge of C++ and real-time systems
- Ability to work hybrid in St. Louis (preferred), or in-office/hybrid at Tulsa or Dallas locations
- Must work without sponsorship
Interview Process:
- Round 1: Phone interview (1 hour)
- Round 2: Technical team interview (1.5 hours)