3D Artist
Salary undisclosed
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About Us
DreamCraft creates technology that inspires talented individuals to create all kinds of video games without programming. To do that we must break the existing rules of game development based on funded teams and professional engines, and gear up our creators the most intuitive, easy-to-use, instant-deploy tools and unleash their full potential so that they can create the next "Dota", "PUBG", and "Clash of Clans".
Responsibilities
Work on the development of a visual style, design, and overall look for our brand new IP
Create beautiful characters, assets, and environments to be rolled out for production
Contribute with artwork ideas toward communities and forums
Get involved in the look and feel of further projects, including animation, community, and marketing
Generally just nail 2D and 3D for games on various platforms
Requirement
Driven and fierce
2+ years of experience
Capability to independently create concept sketches
Ability to create game ready stylized 3D assets, including high-poly and low-poly
Able to create hand-painted textures and PBR maps
Proven experience with 3D software (e.g. Maya / 3DS Max)
Experience with Adobe Photoshop and Flash or Spine
Pride and responsibility in your work when given the freedom to work independently
Modesty and respect when receiving feedback from your team
Appreciation and understanding of User Interface design
Ability to create rigging and animation a plus
DreamCraft creates technology that inspires talented individuals to create all kinds of video games without programming. To do that we must break the existing rules of game development based on funded teams and professional engines, and gear up our creators the most intuitive, easy-to-use, instant-deploy tools and unleash their full potential so that they can create the next "Dota", "PUBG", and "Clash of Clans".
Responsibilities
Work on the development of a visual style, design, and overall look for our brand new IP
Create beautiful characters, assets, and environments to be rolled out for production
Contribute with artwork ideas toward communities and forums
Get involved in the look and feel of further projects, including animation, community, and marketing
Generally just nail 2D and 3D for games on various platforms
Requirement
Driven and fierce
2+ years of experience
Capability to independently create concept sketches
Ability to create game ready stylized 3D assets, including high-poly and low-poly
Able to create hand-painted textures and PBR maps
Proven experience with 3D software (e.g. Maya / 3DS Max)
Experience with Adobe Photoshop and Flash or Spine
Pride and responsibility in your work when given the freedom to work independently
Modesty and respect when receiving feedback from your team
Appreciation and understanding of User Interface design
Ability to create rigging and animation a plus
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