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3D Environment Artist

Salary undisclosed

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Title- 3D Environment Artist

Location- CA- Remote

Type- Contract

Job Description-

Responsibilities:

Build 3D assets ranging from hard surface structures to organic foliage

Strong experience working with modeling, sculpting, and texturing programs such as Maya, Zbrush, Substance Painter, and Photoshop

Interpret and push concept designs to the next level while taking into account technical and design constraints such as draw calls, poly counts, texture memory limits, and gameplay boundaries

Communicate with various other disciplines to ensure all assets meet gameplay requirements, support partner disciplines, and are performant

Required Qualifications:

5+ years of professional experience working in environment art

5+ years of professional experience working in Maya

Experience working with various game engines from licensed to proprietary (Unity, Unreal, etc.)

Strong examples of First-Person environment gameplay spaces in shipped AAA titles.

Employers have access to artificial intelligence language tools (“AI”) that help generate and enhance job descriptions and AI may have been used to create this description. The position description has been reviewed for accuracy and Dice believes it to correctly reflect the job opportunity.
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